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Port royale 4 gameplay
Port royale 4 gameplay













port royale 4 gameplay
  1. #Port royale 4 gameplay how to
  2. #Port royale 4 gameplay series

when setting up a new traderoute or adjusting an existing one. Timespeed x100 is a very efficient tool to test and evaluate changes e.g. (During Railway Empire beta there was a large discussion about pausing the game which finally lead to the implementation of speed x0.) If the players cannot pause the game at will, they will likely save the game, do their analysis, then reload and issue their orders which is less fun. availability, prices, production and consumation of goods in different cities), adding and adjusting trade routes and building new houses and plantations/factories. Pausing the game at speed 0 is very helpful when analysing the current situation (e.g. Also a pity about the attitude of Kalypso "Who cares what you customers want ? Just buy it.PR 2 featured a wide variety of different game speeds : (x0), x0.1, x1, x5, x10, x20 and x100. Modding would have addressed a lot of the issues as then everyone has an option to tailor the game to their own taste. They need to attract new players and the new generation like fantasy etc more than I do. correct nations (like Spanish Santiago), flags (best let you import your own flag), variety (choose what towns are available in a game and what goods each town has), no magic (no option to summon a Kraken that attacks enemy ships, no option to move enemy ships, no option to simply turn 180 degrees and keep sailing) etc. Personally I would have hoped for deep trade, more resources, deeper chains to produce goods, some goods are only imported, some are only produced in a small region of the map etc.Īnd, and that is for me personally the showstopper, I would have preferred more accuracy.

#Port royale 4 gameplay how to

For me it would have been good to give captains instructions on how to behave in certain situations and then battles are done passively. Difficult to speculate, potentially Gaming Minds does either not have the time (pressure from the publisher) or resources (no skilled developers so they do the battles turn based rather than real time).

#Port royale 4 gameplay series

If they don't plan on continuing the series anyway then it does not matter if the name is ruined. So they could just throw something together with very little effort and sell it for good money. What might have happened at Gaming Minds is that they thought that the Port Royale series has a lot of fans who who buy the game just because of the brand name. Other, such as proper combat, won't change as that is a deeper coding of the game. Some missing features, such as building your own town, might come later in a DLC. There's still a lot more that's not in PR4 anymore, like the landcombat and swordfight minigame, but ye, a shame :( an UI option to see at which speed the game is running an UI option to see which convoys are moving and which are idle you had to restock on ammunition for your ships (you have an endless amount of ammo in PR4) you actually had to buy cannons for your ship (they're automatically on your ship in PR4) you could get a loan (pay it back later) option to trade between convoys (goods, muskets,swords,cannons) <- pls correct me if this is still possible wind feature in combat and on the worldmap: damaged sails had an effect on your turnrate/speed merchant ships had cannons, so you couldn't simply move towards them on the world map and plunder them easily (like in PR4 which is waaaay too easy and boring) you could find "strange" components which would give you a steam ship after you've collected them all

port royale 4 gameplay

tavern: option to hire a pirate (give him a convoy of your choice and he will give you a part of his booty)

port royale 4 gameplay

the option to interact/do missions/tasks for every viceroy/governour of every nation (only possible to do missions for your viceroy in PR4) option to marry a governours daughter (also from other nations she would provide you with intel on pirates and the treasure fleet) (most even didn't have anything to do with combat) I get it, the focus this time is on trading (even the devs said so).īut that doesn't excuse or explain the missing cool features that PR1,2,3 had My bad if I assumed that you haven't played part 1,2!!

port royale 4 gameplay

"It's a trading game and not a combat game excuse as explanation for the missing features". Because players here usually come with the:















Port royale 4 gameplay